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  1. Navigate Home
  2. Television
  3. Inspector Gadget - Season 2

TELEVISION

Inspector Gadget - Season 2

Series: Inspector Gadget
4.4
(81)
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Episodes
21
Rating
TVY7
Year
1985
Language
English
Publisher
DHX Media

About

Inspector Gadget is the world's first bionic policeman. Our bumbling detective is equipped with an incredible array of gadgets to help him in his never-ending battles against crime and corruption. Never mind that he usually ends up accidentally using those gadgets against himself and his allies! Fully aware of his potential for inadvertent destruction, criminals, thieves and bandits fear for their lives whenever Inspector Gadget appears on the scene. Even his nemesis, the evil Doctor Claw, gets a little nervous. (Not to mention Chief Quimby, Gadget's boss!) Inspector Gadget's destiny is marked by the letter "G" – gadgets, gags, gaffes and goofs! But, thanks to the intelligent help of his young niece, Penny, and his faithful, long-suffering dog, Brain, our hero always manages to vanquish his enemies and emerge victorious in the end.

Related Subjects

  • Children's

Episodes

1. Magic Gadget

30m

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Dr. Claw schemes with two magicians, the Lesser and the Great Wambini, to steal gold bars from the bank vault. To ensure Inspector Gadget's absence, the Lesser Wambini presents the Inspector with complimentary tickets to the show which he gladly accepts.

2. The Great Wambini's Seance

30m

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Pets owned by the city’s rich and famous are disappearing and Inspector Gadget’s job is to investigate and locate the missing pets. MAD magician, the Great Wambini is inviting the missing pet owners to a séance. For a fee, he agrees to offer his services to find the missing pets and return them to their rightful owners.

3. Wambini Predicts

30m

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Chief Quimby warns Inspector Gadget of a MAD plot to steal the famous King of Alpacastan's llama that spits diamonds. As the Inspector rushes off to catch a flight to Alpacastan to investigate, Penny and Brain secretly follow him. Aboard the plane, MAD stewardesses instruct the passengers to put on their oxygen masks which are really filled with sleeping gas. As Gadget sleeps, he is dropped out of the plane but with the help of his special gadgets, he lands safely.

4. The Capeman Cometh

30m

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Chief Quimby reveals to Inspector Gadget a MAD plot to steal Metro City's gold. Inspector Gadget is instructed to proceed to the mint and stop the robbery while Penny and Brain follow. As Inspector Gadget and Capeman pull up to the mint to investigate, Brain climbs to the roof and discovers that all the mint's gold has been stolen and a bomb has been planted.

5. Crashcourse In Crime

30m

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As Inspector Gadget is washing the Gadgetmobile, he promises to teach Capeman the rules of crime fighting. Chief Quimby arrives to inform Inspector Gadget of MAD's eighth anniversary to be celebrated with eight bold crimes. MAD agents engage in a series of robberies throughout Metro City. Each time they leave behind another candle. As Gadget arrives at the scene of each crime, he invariably mistakes the victims for MAD agents and allows the real agents to go free.

6. Gadget's Gadgets

30m

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Dr. Claw plots with Dr. Noodleman to dismantle Gadget of his gadgets with the aid of various vintage hospital surgical tools. Quimby arrives to warn Inspector Gadget of the MAD plot. Meanwhile, as Capeman is swinging from a trapeze that Gadget rigged, a MAD device snaps the ropes sending Capeman flying into the bushes. Gadget calls for an ambulance which turns out to be from MAD. Gadget rides with Capeman as they are brought to Dr. Noodleman's clinic. At the clinic, Noodleman makes several unsuccessful attempts to remove Gadget’s gadgets.

7. Gadget In Mini-Madness

30m

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Dr. Claw plots with Dr. Shieskopf to eliminate Gadget with his latest invention, the Linguinis, which are five little men with teeth sharp enough to chew up any material object. Quimby warns Gadget of a suspected MAD plot to make attempts on his life. As a precautionary measure, Gadget locks himself in his house. Disguised as a nurse, the Linguinis gain entry into the house.

8. The Incredible Shrinking Gadget

30m

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Dr. Claw hires Dr. Shieskopf to invent a shrinking ray gun to shrink Inspector Gadget down to the size of a mouse. Quimby orders Gadget to investigate a suspected MAD plot at the Eccentric Invention Convention. Once there, Gadget and Capeman observe Shieskopf's display of exotic technological marvels. As Shieskopf demonstrates his inventions for Gadget, he shoots him with the ray gun shrinking Gadget to dwarf size. With Capeman's help, the ray gun has been turned with mirrors and used on the MAD agents and Dr. Shieskopf himself, shrinking them one foot smaller then Inspector Gadget.

9. Gadget Meets The Grappler

30m

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Gadget is planning a trip on the Oriental Express Mystery Tour Train and is warned by Quimby about a MAD plot to kill him while aboard. Dr. Claw has hired Professor Shieskopf who invented The Grappler, a powerful eight foot creature who mangles and eats steel and metal.

10. Bad Dreams Are Made Of This

30m

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Dr. Claw, with the aid of Dr. Spectrum and Bert Sweetley, uses a dream beam to give the citizens of Metro City nightmares. His plan is to make everyone too tired to work, so they will buy his Dream-way machine. Quimby warns Gadget of a possible MAD plot, which a tired Gadget tries to investigate.

Extended Details

  • SeriesInspector Gadget
  • Closed CaptionsEnglish

Artists

Ray JafeliceDirector
Dave CoxDirector
Jean ChalopinProducer
Andy HeywardProducer
Dan HennesseyActor
Greg DuffellActor
Jeri CraddenActor
Don AdamsActor
Cree Summer FrancksActor
Frank WelkerActor
Don FrancksActor
Melleny BrownActor