Season one of Video Game Box Art covers and comments on everything from the early days of Atari and Fairchild all the way up to current offerings like Doom and Call of Duty. You'll see a shocking amount of work in progress shots, hear untold stories behind some of the most famous video game cover art, and meet the people who had the biggest impact on the gaming industry without ever getting credit. Plus, learn about Super Nintendo Packaging decisions, how Columbine ties to the world of video game cover art, how covers need to stand out in the world of online retail and so much more!
In this episode, join Marc Ericksen, Tim Girvin and Al Lowe as they discuss creating work for Nintendo, tackling adult-themed games, and picking a favorite amongst all their art.
Join Steve Hendricks, Nick Talesfore and Gary Winnick as they discuss the importance of montage in Atari cover art, inventing the first cartridge-based home console, and the process for creating and collaborating at Lucasfilm Games.
In this episode, join Tom DuBois as he showcases several pieces of the art he created for Konami. Then, take a look at one of the world's most iconic collections of original gaming art with Dan Maresca.
In this episode, renowned artist Brom discusses his time while crafting Doom 2 and Diablo 2. Plus, EA and 3DO founder, Trip Hawkins showcases the evolution of early gaming box art packaging.
In this episode, gamers and game developers chat about the evolution of Video Game Box Art. Plus, we showcase an awesome video game art exhibit called, "Into the Pixel."
Roger Loveless breaks down his process for Biohazard Battle and Blackhole Assault, Steve Hendricks discusses his art for Defender, Marc Ericksen talks about making changes to art, and fans share their first gaming box art memory!
In this episode, watch as unique development art comes into the hands of game store owners and then gets auctioned off at the Portland Retro Gaming Expo. Plus see the breakdown for Captain Commando!